SOLTIX.WORLD

Tokenomics

A fixed supply, built for players who show up.

$SOLTIX has a hard cap of 100,000,000 tokens. Rewards are earned through activity, every sink takes tokens out of circulation, and sponsor revenue is directed to buybacks and liquidity — never to printing more tokens.

Total supply
100,000,000
Supply model
Fixed · no new mints
Direction
Deflationary sinks
Status
Pre-launch · Devnet

Supply distribution

Where every token goes

Total supply

100M

100,000,000 $SOLTIX

  • In-Game Mining Rewards

    40%

    40,000,000 $SOLTIX

    Daily mining, tasks and expeditions. Earned only by active players.

    Emitted gradually through gameplay

  • DEX Liquidity Pool

    20%

    20,000,000 $SOLTIX

    Raydium / Orca pools, paired with 70% of presale funds.

    LP lock terms published before TGE

  • Presale

    15%

    15,000,000 $SOLTIX

    Early investors and community backers.

    Vesting 2.0: 10–48 months, effort-based

  • Airdrop & Community Points

    10%

    10,000,000 $SOLTIX

    Wallet history, daily streaks and tasks (Soltix Airdrop Points).

    Distributed at the airdrop

  • Team & Development

    10%

    10,000,000 $SOLTIX

    Core contributors.

    Locked and vested — schedule published before TGE

  • Marketing, Partnerships & Seasonal

    5%

    5,000,000 $SOLTIX

    Seasonal skins, partnerships and community growth.

    Released per campaign

Presale · use of funds

Most of the presale backs the market, not the team

15% of supply · terms published before TGE

  • 70%DEX liquidity
  • 30%Incorporation, infrastructure & core development

Presale tokens unlock with Vesting 2.0: an effort-based claim that takes 10 to 48 months depending on Lock Points earned by playing. Nobody unlocks faster than 10 months, which protects the market from whale dumps. How it works

Sustainability

Rewards for playing, not parking

The economy is tuned so idle wallets and bots break even at best. The extra comes from showing up: daily streaks, tasks, gloves, sponsor rewards, crafting and syndicates.

Mandatory sinks

Tools wear down with every dig and while you are away. Repairs, upgrades and syndicates cost tokens, and each payment is split on our servers and logged:

SourceBurnedLiquidityReward pool
Pickaxe repairs50%30%20%
Shop purchases40%30%30%
Crafting Forge100%——
Syndicate foundations100%——
Syndicate pools100%——
Marketplace fees50%30%20%

Proof-of-Activity

  • Miss 3+ days in a row and your first 24 hours back run at −20% efficiency (“Rusty Hands”).
  • Idle tools rust: 3% durability per missed day (up to 7 days).
  • Activity bonuses stack with diminishing returns up to +40%, so no single shortcut dominates.

Google Ads → Treasury flywheel

100% of sponsor ad revenue is directed to $SOLTIX buybacks and liquidity support. Every transfer is published in a monthly report with its Solana transaction.

Open the Treasury

Live economy

Sinks, counted on our servers

Until the token launches, players earn SLTX — an off-chain in-game credit. These counters show real sinks recorded by the economy engine.

Permanently burned

—SLTX

Sent to liquidity

—SLTX

Recycled to rewards

—SLTX

Loading live counters…